This week, aside from more Winterland animations, Fred has been working on some more equipment! The game had a shortage of shields in particular, so we set out on a quest to rectify that.

Here’s a little video that shows the process of creating a new weapon and a shield:

Apart from the Iron Shield shown in that video, there’s also the Barrel Shield, the Energy Shield and the Crystal Shield:

barrelshieldwispshield crystalshield

We’re doing our best to add secondary stats and special effect on equipment of similar tier.

Secondary stats means that even if an armor piece usually raises DEF, and a weapon usually raises ATK, that’s not all they could do. Perhaps the armor is a wizard’s robe raising INT, or maybe it’s cursed and will raise ATK while actually lowering DEF? Conversely, perhaps you could fight with a wrench, which has weaker ATK than a same tier sword, but raises DEF or the recovery speed of your shield.

Special effects on equipment are a bit more advanced than regular stats. For example, the Energy Shield will power up projectiles you bounce back with Perfect Guard, making them deal 50 % more damage. The Crystal Shield has about half the HP of the other shields, but the Perfect Guard damage reduction is 85 % instead of 50 %, making it much more durable if you trust your ability to perfect guard consistently.

The goal is that We don’t want every equipment swap to be based on a quick glance, but to have players select gear suiting their play style.

To end this post we have a little something from Vilya as well: a couple of skill icons!

skill icons
Some are new, some have been improved. Which has been the overall theme for her work these weeks – making small changes here and there, especially around the dungeon. Next up for her, however, is continuing the cave area we showed a few weeks back, so stay tuned for that!