As some of you noticed, last week there was no recap, due to us all being invited to serve as judges at Gotland Game Conference, an event held each year at our old university! We all had a blast, but we couldn’t work that much on the game and as such didn’t feel we had enough to show. A huge congratulations to the well-deserved winners of the “Pwnage Award”, the first year students who made CoBots!
Now we’re back in the groove and working again, so here’s a taste of what we’re doing!
First off, since we’ve made a bunch new magic spells, we felt we needed to expand on the weapon skills as well. First in line is a two handed weapon skill which has been temporarily (and creatively) dubbed throw!
The reason for adding the throw skill was to add the potential of using ranged attacks with weapons. Currently it doesn’t have quite as long range as some of the spells, but it’s enough to open up some strategical options. The further you throw the weapon, the greater the damage will be when it hits. We’re toying with different ways to use the fact that you actually throw away your weapon!
It’s a pretty powerful spell considering it slices through all enemies in its path, so we’re considering having a significant mana cost that can be partially refunded by picking up the weapon again, or maybe even disabling the weapon from being used again until some time has passed or the player collects the weapon!
This could create some interesting gameplay, but at the same time we have to be careful not to cause unnecessary confusion or frustration. Expect this skill to have evolved quite a bit before final release!
In the meantime, Vilya has revisited the Winterland area and added a bunch of new props and decorations! Here’s a shot of some tribal inspired environment made to match the Frostling enemy which Fred’s been animating over the past few weeks.