With the core enemies of the dungeon reaching a pretty complete state, we’re moving on to the juicy stuff. Bosses!

The game up to this point has been relatively boss heavy, which is a trend we are aiming to keep going. Designing and creating all the different bosses has definitely been one of the highlights of the production. Hopefully you guys feel the same way about playing them!

The Temple of Season will feature two mini-bosses on top of the “real” Dungeon boss. As with prior bosses, keeping every fight different (but still fun and challenging) has been our main goal when designing them.

Fred spent parts of last week working on the sprites for one of the two mini-bosses, the Season Hydra.

Hydras

The premise of the fight is that each head will grow stronger whenever it’s matched up with its season. Players will have the ability to change the seasons during the battle and will have to do so on a regular basis to avoid making one of the heads too powerful.

Vilya, on the other hand, has kept making portraits! Here’s a bunch of WIP’s, as well as their finished sprites:

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Finished