This week, Teddy has been focusing on the multiplayer aspect of the Temple of Seasons! We’ll patch the Frontline beta to include this in the next few days.
Bug hunters can rejoice in that multiplayer is, as always, the most error prone part, although from basic testing it seems stable. Which means in reality, when you guys get your hands on it, it probably won’t be stable at all! :D
It all works if you stand perfectly still!
Meanwhile, Fred has been whipping together the final animations required for the cutscenes at the end of the temple, and Vilya is making the desert area interesting with tons of props and details!
As you can see, we’re going for a rocky type of desert, with lots of ridges and set pieces! Apparently, people absolutely love deserts as it is, so hopefully ours won’t be an exception.
…but wait, what is this? Looks like Evergrind City but something’s different…