This week has been fraught with biological interference! Teddy had begun bringing the Seasonne floors into the Arcade Mode properly, including making elite versions of all enemies, “traps” and some floor specific challenges. Sadly, his work got rather ham stringed by a seasonal thing known as the “winter vomiting bug”. We’ll leave the details of that to your imagination!

Incidentally, Vilya got hit with some severe toothache towards the end of the week, but still managed to put out some good stuff before getting incapacitated by lack of sleep. She’s been getting a bit too much sand in her eyes over the past weeks, so she decided to take a break from desert building by becoming a mad hatter!

Those of you who’ve played through the latest content has probably noticed a certain aspect of it that’s fairly lackluster, namely the sound effects!

While it’s pretty cool that everything in the entire dungeon either sounds like a slime getting hit or have no sound at all, that’s not how it’s supposed to be. To rectify this, Fred has been working on making video guides for our dear sound designers, which means we should have the assets we need to make the aural experience complete Soon™!

Lastly, we’d like to do a little shout out for the people over at Radical Fish Games, not only for their radical studio name, but also because they’ve set up a crowd funding campaign for their super cool ARPG project Cross Code! Check out their IndieGoGo-page, where you can find a free demo (playable in the web browser with help of black magic), and see if it’s something for you!

hej