We’re finally getting closer to getting the second zone up and running in Frontline! As such, we’ve all been very busy adding the final touches to the zone and bug testing the heck out of it all.

We have some exciting preview GIFs to show you, but first, some more expressions!

The third batch of expressions features a varied crew of characters. There’s the father of the guards, three collectors and a somewhat familiar face: that of Montbel, the famous chef and bartender of Tai Ming:

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The fourth and final (for now) batch of expressions features an accessory saleswoman, Faita from zone one, who you could say has fallen on hard times – at least if you go by her expressions, a male priest, the greedy owner of Puzzle World, the visitors from Flying Fortress and the gardener from zone one, who is still tending to the gardens, only this time in zone two!

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So, these last few days we got to do something awesome: we actually play tested Tai Ming’s second zone!! It’s true, after many months of working on this place, Teddy put enough together that it was possible for us to run through the entire thing!

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For me (Vilya) the zone took 1 hour and 20 minutes to complete, but then I tried to talk with most people (gotta double check that dialogue) and had a slightly underleveled character. On the other hand, I knew exactly where to go and what to do, seeing as I’ve been part of designing everything. It’ll be interesting to hear how long it’ll take for you guys!

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After running through the entire thing each of us took notes on things we liked and things we wanted to change, as well as any bugs we found. Luckily, we were mostly in agreement that very little needs to change – in truth we rather feel like Evergrind City needs to change, since this town is much more vibrant and alive compared to the capital… I guess we managed to overdo things as usual.

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Among the things we’ve yet to add, there’s 2-3 flashback orbs, with cutscenes that haven’t been made yet. In these orbs more of Zhamlas story will be revealed. Who is this strange child/young man anyway, and how come he’s so important to the story?!

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We also made a list of graphical assets for me and Fred to add. My list mainly consists of increasing the number of decorative sprites and more expressions. There’s also a ton of “minor” fixes, like making sure some of the portraits don’t go outside the dialogue box, like below:

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This week will be all about last minute fixes, as we hope to be able to upload the second zone to Frontline next weekend! Not 100% sure we’ll actually make it, but that’s our aim at this moment. Here’s to hoping everything continues to go smoothly :)

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See you next week – hopefully with a new patch uploaded!