We all like flashy things, and there is no better way to start off a fancy boss fight than with a fancy introduction! This week, one of the things we’ve worked on is this flash screen, which will introduce your enemy every time shit is about to hit the fan:
As you can see (if you remember our old post) we have reworked the look of this scary boss! This also includes new portraits:
We’ve also been messing around with the idea of changing up how skills work, and after some time in the design dungeon, we’ve decided to give it a shot.
Most skills will now be able to be charged into flashier and more powerful versions by holding down the button. The charge time differs between spells depending on how limiting this extra delay would be for its usability, as well as how powerful the upgrades are. Our main reason for this change is to give players greater variety and involvement in the combat.
Initially, only two charge levels are available, but as you add points in a skill you unlock more charge tiers. Most offensive skills will have five of them!
Below are the animations and effects for the fireball charge, as well as the projectile sprite for level 1-2, 3 and 4:
The fifth level is not yet done, but we promise to crank the fanciness up to max for all top level spells!
Next week: More spells, portraits and… cards!