Picking up from last week, the three different types of Wizards are now in the game and working properly. The Wizard is a ranged support type of enemy, with each variation having its own unique special ability. Just like their melee counter-parts, the Wizard can only use their special abilities if the current season matches its color.
We have tried our best to make each Knight/Wizard pair have a set of abilities that work in symbiosis with each other. As seen above the Summer Wizard can imprison players, making it harder to avoid the Knights heavy hitting special attack.
The winter Wizard can summon a Ice Shield around a target monster that will slow and damage players within close range. The shield can be destroyed by shielding, attacking or taking damage from it. Paired together with the agility of the winter Knight, it could turn into a deadly threat!
Last but not least the fall Wizard can summon a bunch of tornados that move around at a seemingly random pattern. Players getting too close will be sent flying into any nearby enemy. The tornados can also fuse with fall Knights performing their Spinning Attack, making them super charged in terms of speed and damage.
Vilya has kept on making portraits! Here’s some of her WIP’s from this week:
And here are the finished sprites: