This week we’ve mostly done stuff under the hood (Steam, testing and tweaking), but we also mashed in a new system that’s long overdue. Since it’s a system that’s easy to implement and maintain (although mostly because Simon has been slacking off for long enough), we’ve “finally” added the Treasure Map system!
When you buy or find a treasure map (currently, they are all bought from Simon) they will appear under “maps” in your journal. Here you’ll get a hint about the reward. Generic treasure maps are simply numbered, while more important maps can have names! Inspecting a treasure map will take you to a screen that looks something like this:
There are three types of maps. Firstly, there are screenshots of some location in the game that you’ll have to find. These are probably the easiest!
The second kind is what you see above: some kind of sketch hinting a location. These could be pretty straightforward, like the one above, drawn from a different angle than the game itself, or even something completely different.
The third and final version are treasure “maps” written in text! These are small stories or riddles telling you how to find a treasure.
When you stand on the spot where the treasure is buried (take or give 10 pixels), a pulsating X will appear beneath your character! Simply press the action button to dig up your well deserved reward!
One of the best thing about treasure maps is that they are probably the only thing in the entire game which actually takes longer for the player to finish than it takes for us to create… :P
Last week in the comments, there were some confusion regarding the Steam beta transfer, so here are some clarifications:
Who? If you’re in the Desura beta and you have posted a first impression, reported a bug or in some other way provided feedback* when we start inviting people over to Steam, you will get an invite. Also, we’ll invite some more people from the IndieDB registration thread. In both these cases we will send a message on IndieDB asking you if you want a Steam key! You should automatically receive an e-mail when we send that message. You can still post feedback (preferably on the IndieDB private forums if you have access) if you forgot to do it when you got into the beta.
* Making a video where we can watch you play is also a form of feedback
When? We have a small checklist of stuff to fix, but fingers crossed we might invite some of you by the end of the week to test the waters, and the rest next week if the transfer goes smoothly. At that point we might send out a bunch of new invites as well.