Hey guys! First of all, thanks a lot for your feedback in last week’s post. Most of you seem to prefer these weekly updates, so we’ll keep going at them! :3

This week we have been working on a bunch of different things. To begin with, we implemented a high score system for the Arcade Mode. The high score is now available both from the main menu and in the starting town of the Arcade Mode through a bulletin board. The main menu version features your best 10 runs, while the bulletin board focuses on your top 3, as can be seen below:

highscore

Apart from recording the name of your character and the score you got, you’ll also be able to see what floor you reached, and how gorgeous your character looked at the time of his or hers untimely demise!

As you may or may not notice, a couple of fonts have changed as well. This is because we’ve been working on an automated system for text embellishment, which enables the game to create fancy looking text at runtime. This will make things a lot easier for those of you who were interested in making translations with the translation tool we built some time back, as you won’t have to make custom graphics!

While Teddy and Vilya have been busy with making Arcade Mode ready for beta testing, Fred has kept working on those cave enemies from last time. This time he brings us the bug walk and idle, as well as some movement for that wormy creature:

Crystal

CrystalIdle

Larv

Also, this is our 100th weekly recap! Wohoo! Time to celebrate with more work :)