A new week and – you guessed it – more Tai Ming!

Among the things added to the village last week was an Inn (which pretty much would be Grindea’s first real Inn – at least in Story Mode)!

TaiMing01 - Inn

The beginning of a dam (it will also have a “mouth” that will open or close depending on how you use it, but Fred will add that later cause it needs to be animated):

TaiMing03 - Dam

TaiMing03 - Dam

And an… ape house(?!) with its surrounding area, which includes some market stands that will sell familiar items:

TaiMing04 - Market

TaiMing04 - Market

Fred has also been busy adding NPCs to the village, so here’s a few more:




Lookie! A dog! It’s the very first dog in Grindea!! How exciting as that?

As for Teddy, as you can guess, he has continued working on the boss and added the first area’s background & it’s props to the game! Phew!

Now, on to even more Tai Ming things! See you next week :D

It’s Monday again guys! Did you have a nice week? We sure did! You see, last Wednesday was Fred’s birthday. You didn’t forget to say congrats to him did you? …did you?! ;)

Anyway! When not celebrating Fred’s birthday we spent our time continuing working on Tai Ming. Vilya has now moved on to the second Tai Ming map (wohoo, finally), and also made a few new trees to decorate the areas:




Also, as we promised last time, here’s a sneak peek of the boss prototype Teddy has been working on:


First up (above), a move where she pulls you close to herself, then starts pulling circles of fans closer to herself until you’re forced to take damage unless you find your way out of the circle. Touch the fans and you take damage, so you better watch where you move!


Next up is a variation of the above, but instead of pulling fans closer to her, she keeps a smaller circle surrounding the two of you and moves back and forth. Move with her in order to avoid taking damage!


In this third move, she sends a bunch of homing fans after you in a pattern! You better keep moving or you’re gonna get hurt.


Here’s another version of the move where she pulls you next to her, surrounding the both of you with fans. In this version you have to run around her to avoid the damage (kind of similar to the Power Flower move earlier)!


And of course, what better addition to any Grindea boss than some kind of bullet hell move, right?! We’re still playing around with different patterns, so if you have any other ideas, go ahead and let us know what you’d like to see!

Now, to end this post is another couple of NPCs made by Fred:


What in the world is going on?! Stay tuned to find out :)

Finally, we’ve all completely moved on to Tai Ming!

Vilya continues working on the backgrounds, ending the from-past-to-present transformation of the first map by ruining the exit to the next level:


After that was done, a bunch of small fixes and changes were made:




And now, we can finally start adding all the props to the editor so it’s easier to add them and their colliders to the upcoming maps:



Meanwhile, Fred is creating a ton of NPCs for the village:


…and Teddy is prototyping the first boss! How exciting is that?! We’ll┬átake a look at how that works in next week’s recap! See you then :D

It’s a new week, and time for a new blog post! This week there was another patch, which also is up on the stable beta now. That means those of you who play on Stable can finally experience Mount Bloom and all it’s secrets!

In the newest patch we also added this little fellow to the game:





He’s a traveling merchant which will be in town selling a bunch of new weapons and gear during the festival. If you already played through the festival, you don’t have to worry though! His stock will be added to the other stores in town once he leaves :)






Other than that it’s business as usual: working on Tai Ming! Vilya has continued destroying the background, and soon there’s really not much left to ruin: