This week has been all about progress, in more than one way. Not only are we progressing with the game in general, we’ve also been focusing on how you progression in the Roguelike-mode (now officially named Arcade Mode) will affect your character and the town of Arcadia.
We mentioned unlockable town improvements in a previous post, and now we’ve actually put some of them into the game:
Our goal is to make you feel like you’re accomplishing more than just another high score for yourself: you’re actually helping the town expand, and in doing so also unlock new quests and perks for yourself.
Most of these improvements are unlocked simply by playing the arcade mode. When you die, your current score will add itself to a total score which represents all of your game runs combined, and once that hits certain levels you’ll unlock a variety of rewards, including town upgrades:
Every town needs a Mayor, and Arcadia is no different! Just like the town, he evolves the more points you manage to score while playing in Arcade mode.
Now it’s time to pack our bags, as we’re set to go represent the game over at Gamex in just a few days! Teddy and Vilya will be there for the entire event, so please drop by to try the game, chat or complain about the nonexistant release date anytime between Thursday and Sunday (check opening hours at the site).
To find us, look for Uppsala University’s GAME booth, where we’ll be hanging out with some of our old classmates who are also bringing their game projects :)