So, we’re drawing ever closer to releasing these bunch of quests, and so last week we had a meeting where we discussed where to head now. There are still some things we’d like to add to story mode to make it feel a bit more fleshed out before we start working on the final dungeon, in fact there’s a massive list of things that we tend to go through every once in a while and decide on what to keep and what to skip. Ideally we would have loved to do everything, but as we’ve been developing this game for a really long time now and there are some things that really don’t need as much improvement as we initially thought, we’ve ended up skipping more things recently. Hopefully we’ll soon be done with the list and will be able to actually finish up the game!
Anyway, during the meeting last week we decided we’re going to add a respawn area for Bloomos to make them a bit easier to farm. This will be either in Evergrind South or in Evergrind West (not yet decided). This is a minor thing which will just make it a bit easier to get those items.
Next, we’re going to add more books to various book cases around the world. Previously we wanted to include rare books that one could read only once you handed it in to the librarian, but we’ve decided against this and will now focus on putting more books in book cases around the world instead, to make the world feel a bit more alive and give it more depth, something we feel is better done if you can read the books at any time as you find them rather than having to hand them in first.
Next, the arena. We will add a bunch of mini games in there that you can challenge your friends in. We’ve discussed PvP, and unfortunately we’ve decided against adding it, as it would take a lot of time to get right, and even longer to make it balanced. We think there’s a bigger risk people end up disliking it if it’s there rather than feel it’s missing from the game if it’s not.
We’ll also add the tutorial shield training to Master Ji’s Dojo in Story Mode, however the challenges will remain Arcade Mode only, to give you a bit more value for unlocking it in Arcadia.
We’ll also add a quest in which you’ll clean up Evergrind City from all the trash that was left around the place after the festival. Once you trigger the quest, each trash item lying around will turn into a regular item that will automatically be added to your loot like enemy drops, so you’re able to run around and collect them all.
We’ll also add seed drops to each of the plant enemies, and special housing jars in the Tree shop in Seasonne in which you can plant them, so you can have your own collection of home grown enemy plants!
Finally for this week’s update, we decided to add a talking anvil, since we feel we need one more sentient artefact around town. As you may have guessed, it’ll be the anvil Smith uses to make his sword, so prepare to say hello to this new friend soon :)
And now that we’ve decided on the next bunch of things to add to the game, here’s the first of them; the talking anvil:
A little mixed bag featuring some last minute fixes for the patch, namely some new expressions/portrait edits, some background details for the barn, a hat for the Guard’s mother and some new drops:
Another cameo we’ve wanted to add for quite some time now is that of our brilliant sounddesigner Hallvard or Fark as he’s better known! He’ll be jamming it out with Riley on the stage in Port Monnaie :3
Meanwhile Fred has been busy making NPCs that will inhabit the bonus Pumpkin Woods area north of the first map. Here you’ll be able to meet Mama Guard (we’re aware her portrait doesn’t match the sprite at the moment but haven’t decided on which one to keep), her dog, and a very strange shadow creature: