Next up in our improvement spree of the earlier areas is Evergrind City and the areas surrounding it!
We’ve previously talked about redesigning the city – and we might still get around to that at some point – but for now I’m confident any improvements I’ll make to it at this point will be able to be transferred over to any new design we might make, so I haven’t been too worried about that when thinking about what parts we can improve upon here.
Once more it’s mostly about adding more detail and making things look a bit more unique and detailed, with the exception of the entrance to the arena which I feel looks awfully outdated compared to a lot of the other graphics and will likely be remade completely:
So to kick off the Evergrind improvements, we’ll start off with the final (for now) piece of improvement in Evergrind East; the little fishing pond. We wanted to give this part a bit more detail, so we added a Grindea bust and some ruins to give it a bit of character, as well as some more of the greenery and a little path leading up to the pond:
Next up in our Evergrind Improvements spree comes the Arena, which is probably the one thing in Evergrind City that feels the most outdated in my opinion. In order to spice it up a bit we’ve done a complete new design, that stand out a bit more and is a bit more festive than the old one:
And now, some stuff around the entrance or library area of the town! New lampposts, a slightly fancier path leading up to the library, railing to protect people from falling into the stream, an improved library sign and some decorative mini-trees!
Meanwhile another update from the eye boss progress, featuring the WIPs of more attacks and animations slowly but steadily getting added: