Hello guys! The weeks rush by and we’re already at the end of January. This week Teddy finally got his screencap softare back up and running on his new setup, so here’s a fresh video featuring a very early prototype of Zhamla’s summoning phase:

None of these graphics are final, nor is the actual pattern. For one, we’re a bit underwhelmed with the cloud’s presence and are currently thinking of ways to spice it up a bit. One such idea is adding a special chain lightning attack to Zhamla’s cloud, an idea that was quickly illustrated by Fred here:

Nothing set in stone just yet though!

Otherwise, the animations continue on – Fred has finished up Zhamla’s base attack animations and done some more work on Frosty Foe:

This week has looked pretty much like the last!

For me, it’s all about the production book, for Teddy it’s all about the summoning phase of the Zhamla battle. When Teddys computer died, he lost the programs needed to screencap videos of his work (or rather, they wouldn’t work on his new setup), but we’re working on getting them back up and running so we can show you some progress videos as we keep at it.

Fred has also moved on from Zhamla’s battle poses to making animations for the summoning phase instead as well. Here’s a couple of Zhamlas Frosty Fiend/Foe’s animations:

First, Fred wanted to base its walk animation on the regular Frosty Friend, but then he felt a more gorilla-inspired walk pattern would feel more powerful and intense for this fearsome enemy. I think it looks pretty cool!

Not much to show in terms of the production book work, just a lot of writing and rewriting. However, for this week I aim to play around a bit with various layout and possible have some alternatives to show you next recap!

First of all, thank you everyone for your kind (and funny) comments on the last post! It really means a lot :)

With everything that’s happened, things are still a bit slow (last week we had repairmen over for two full days!), but we’re finally getting back into the home stretch of this whole project. Here’s a report on what we’ve been up to:

Fred reports that he has spent this week struggling to create the base frame for Zhamla where he’s facing upwards and has his sword ready. He believes part of the problem is because he just got back from vacation and isn’t quite back into all yet, but also that the frame itself has been a lot more difficult to make compared to anything else he’s made for the game this far. In fact, upwards facing frames has always been one of the most difficult things for him to make, and the bigger the frame, the harder it gets. Usually he would have moved on if he got stuck this long and done something else before returning to it with fresh eyes, but since this is a base frame that will be used as the starting point for all Zhamlas poses facing upwards, he knew leaving it unfinished would only lead to more work down the line when he’d have to adjust any subsequent animations accordingly.

Towards the end of the week, however, he did make some progress, so now the basic frame is done (we think) and he’s finally been able to start animating the final upwards attack animation:

“Didn’t you already make a version of this battle once? How come there isn’t already a frame for him facing upwards?”

Well, in the last fight we were a bit more strategic with our workload: Zhamla kept looing downwards, and if you paid attention, you realize he never looked up at all – hence, no upwards facing frames. Because this is the final battle, however, we didn’t want him to be as static as back then, and so we created some extra difficult work for poor Fred!

Teddy has been working on a “summoning phase” for Zhamla, where he uses only summons! The idea is to have a sequence where you fight against his Frosty Friend Fiend, a cloud and plants while Zhamla is floating above the playing field. Once you defeat Frosty, you’ll go back to fighting Zhamla, who now will have shorter versions of the summons among his other attacks.

Unfortunately Teddy’s work got cut short as his computer completely broke down and died right after completing the base for the fight! We keep having some issues with things malfunctioning it seems. Not to worry, though – he managed to ‘Frankenstein’ a new computer using spare parts from old ones we had in storage, so for now things are back on track (fingers crossed).

For me, work on the production book continues! Recently I’ve been looking at a ton of similar books – production recaps as well as artbooks – to gather inspiration and ideas for the visual design. It’s super interesting when you start paying attention to the layout and design elements of things – not as a consumer, but as someone with a goal of making a similar product.

Seeing how others have solved things like where to put the page numbers or how to use headlines in various ways has been super inspiring to say the least, and will hopefully help in creating a design that’s both visually appealing and easy to navigate. The current plan is for the book to pretty closely mirror the website, using similar colors and graphic details. This, we hope, will create a cohesive look and feel between the game and the book.

Otherwise, writing and rewriting continues. It’s a ton of text to edit and cut down still, so I expect the road to go on for a while yet!

Happy New Year everyone!

Have you had a nice holiday? Mine was unfortunatenly cut short very abruptly. On christmas day I got a phone call about the heating system back home breaking down, meaning we had to leave celebrations and go back home to the island to make sure it was taken care of.

We were lucky and unlucky – there’s no fixing the heat pump (it’s 100% dead), but at least we managed to avoid severe water damage through sheer luck as someone was present just as a radiator quite literally exploded and started pumping water into my bedroom.

So, instead of celebrating the holidays with loved ones we’ve spent most of the time talking to the insurance company, documenting damage, trying to get a hold of people to fix things – apparently it’s not easy getting hold of anyone in the middle of the holidays, who would have thought!

We still don’t know how long it will take before the heat pump is replaced or exactly how much it’s gonna cost (probably a heck of a lot), but at least we have some heat (although very expensive one through only electricity for now). It’s safe to say 2023 will start with one massive bill to cover for all of this, and to make matters worse we’ve been hit by a cold and haven’t been able to get back into the office until now.

Unfortunately that means no weekly recap for this first week of the year, but hopefully everyone will be able to be back at the office today (fingers crossed).

Thanks everyone for your continued support!