Even though this last week seemed to be the hottest in the history of Sweden, we have kept our sweat drenched focus on the Winterland. A while back we posted this out-of-control Christmas Gift Machine which was supposed to act as the boss of the Toy Factory.

This design was from the time when the Toy Factory was supposed to be a smaller side quest with only a simple boss encounter within it. Back then the idea was that it would work very similar to the Sentry encounter in the Flying Fortress. A very simple “kill the boss while it spawns a ton of enemies attacking you”-encounter.

Since the area itself have gone through such massive changes since we came up with the initial gameplay design for the boss, we had to rethink it a bit to make it up to standard with the rest of the area.

We all still liked the concept of having an Enraged Gift Machine as the boss of the area so we stuck to it. We only made more of it!


As the animation hints about, the trains from last week will play a part in the boss battle. It will play out more as a combat/puzzle-hybrid compared to other bosses so far and it will hopefully keep things fresh and interesting for you players!

We’ve also worked on a bunch of pretty extravagant cutscenes in the Toy Factory featuring everyone’s favorite best friend in the whole wide world, Luke. Don’t let the blonde locks fool you, homeboy can fight!


The outside of the Toy Factory Vilya put together last week went through the animation station! You’ll have to imagine the smoke puffs coming out of the chimneys, we’ll add those in game later on.



It’s not only the outside that have been getting some animations up and running. The insides of the factory will be filled with moving parts and machinery. We’ve tried to keep the technology a bit more crude compared to the Flying Fortress-tech, to keep the two separate in terms of setting.




The Toy Factory will work as a middle stop before players can head into the second temple, much like the Ghost Hunt quest in the Pumpkin Woods.

Compared to other areas in the game so far, the Toy Factory will focus a lot on different environmental hazards, traps and other challenges instead of just pure combat encounters. It will not be the size of a full blown temple, but should keep players on their feet before they can venture into the next temple!

To sate the curiosity of all Rodney Hahoos out there, here are some updated sales stats:

Copies Sold: 8038
Hats Sold: 1903
Current Pace: 0.75 copies/h

An interesting thing to note here is that, even now, almost 20 % of those buying the game also get the pre-order hat! Our players know what’s important!

This figure was around 25 % at the start, and we thought it would go down significantly when our long time followers had shown their support, but the hats are still quite popular!