New week, and it’s time to get back to work after I finally managed to beat that pesky cold! Luckily, only I seem to have gotten sick this time around, so let’s hope Teddy and Fred keep staying healthy.

This week I’ll begin with making one of the more important rooms of the third floor: a ‘hub’ room of sorts that will lead you to various other places, and will also be quite an important place on this ship:

In the second part of the hub room, or the dining hall, or the bar, or whatever you’d like to call it, we’ll focus on some new props and decorations to make the room a bit more interesting. Also, moss!

Going back to the boss room where you’ll meet the giant eye boss, once it got it’s regular version it of course needs a ghost world version as well; in fact, you’ll be spending most of this fight in the ghost world whether you want to or not!

We’re trying to keep this room rather simple, as there will be quite a lot of things on the floor and walls here; eyes of various kinds and magic attacks to avoid, so throwing too many decorations into this space would be a bad idea.

And here we have a comparison of the old, placeholder version of the room (first) and the new, proper version (second):

And so, after another set of long weeks, the second of the three floors of the Ghost Ship has been finished. This includes a bunch of details, more ghosts, the fridge boss in it’s finished form, strange encounters and gunpowder – oh my!

Now it’s on to finishing floor 3, and after that, the last boss fight of the ship which we so far haven’t touched much but which we hope will be super exciting once we get there :D

And of course, with the completion of the second floor, Fred has also finished up a bunch of animations for decorations (and enemies) that you will encounter there! Here’s a bunch