Hope you all had great holidays! As we’ve been back at work for about a week it’s time for another recap post!
First up, some words about the Ghost Ship boss: we’ve shown you sneak peeks of the Captain previously, but haven’t gone into much detail yet. Our idea is that you’ll battle this guy twice, but that each of those encounters will play out very differently.
During the first encounter, his fight will be pretty straight forward spirit world themed; you won’t be able to fight him unless you see him (by entering the spirit world), and he’ll summon skulls and such that will force you to leave it lest you take damage. Aside from this, he’ll be able to throw his sword at you, and can use telekinesis for return it to his hand. He can also use this telekinetic power to grab swords from weapon stands around the room, which will attack you separately.
The next time you meet him, he’ll have upgraded his gear, taking some of the items that were transported on the ship to aid him. This includes a giant laser sword and a cannon with the ability to produce – you know it – a bullet-hell like attack! The laser sword will have the special ability to extend and give him increased reach for his attacks, and like his original sword, it can be thrown across the room towards any players in its path.
What’s that? “Only two boss battles in this dungeon?” Well, you’re right, there will be a third. It won’t be the captain though, but – …No. I think we’ll save that for later ;)
Let’s get back to Spirit World stuff instead! Can’t have too many creepy tentacles in a creepy ghost ship, can we? Let’s make some more!
When taking the screen below I of course forgot to change the moss color to red. Rest assured, it will be fixed before long:
But first, let’s do something different. Creepy faces, anyone? What could be more menacing than looking down into darkness and seeing creepy red-eyed monstrous faces with giant teeth gaze back at you? These faces will probably be animated by Fred in the end, so at the very least they’ll blink. Can’t ask someone to stare forever at you without blinking, even if it’s a creepy shadow monster, right?
For this second small room, I thought we’d add a further sprinkling of tentacles and another version of the creepy sack-faces from before. In this room, the jar gets a creepy eye as well. Oh my!
And to end this week, we have an update from the animation and programming department!
Teddy is now working on implementing and polishing the Ghost Ship mechanics (and catching the occasional bug in the beta), while Fred’s full focus is on the Captain we talked about earlier!
There’s a lot of strange animation needed for him, and since you’ll only see the sword outside of the spirit world, it’s a bit of a hassle getting everything to work smoothly. Now, the idle animation is completed, and he’s working on getting the attacks down.
Big boss sprites like this are the most difficult to make, so we expect he’ll be busy with this for quite some time while me and Teddy continue working on the other parts of the ship!
When testing something, Fred also accidentally made the funniest animation of the captain laughing. Perhaps it will end up being used!?