This week we have spent a lot of time on interface stuff, mainly the skill distribution interface and the shop screen! As they’re not fully implemented you’ll have to wait a bit longer to see how it works, but we promise a video of it in it’s full glory(?) once we’re done!
To move on to more interesting things, Vilya has spent some time of the week doing this abandoned temple that will be a main dungeon in the game!
Unfortunately we won’t show any more than the entrance for a while, as we still need to backtrack to get the beta ready & polished, but to make up for it we have a few animations from Fred:
This is a powered up version of the move you saw last week: Blade Flurry. By holding the button for longer, you get that high damaging final strike.
And here’s the equivalent for the two handed overhead attack. If you just press the skill button, you’ll just get one hit off, but if you hold it, you’ll get an additional slash during the startup. This will both yield more damage, and make it easier to land.