This week I continue working on those final dungeon floors, continuing on with the Flying Fortress floor to start off with. Aside from just having a platform for battling the bosses, you also need an entry point and an exit, which is what we’re taking a look at today:
Next, a quick sketch to give you a basic overview of what the Mount Bloom floor will look like! I do this a bit ahead of time so we’re all on the same page of the layout before I start making the actual rooms.
As you can see from the sketch below, you start of in an introductory room. In the middle, in the very dark spot, will be a very simple phase shift course which will take you either to the room on the left, the room on the right or the room above depending on how you move through it. You need to reach and complete the challenge in each room to be able to continue on to the next floor through the north exit :)
But before heading to Mt Bloom, there’s the Seasonne floor to take care of! Without further ado:
In this next part of the floor, we add some more detail and stuff around the walls so that the colliders are all pretty much even, so you won’t get stuck against the trees if you find yourself pushed against the wall at some point during the battle:
Meanwhile, Fred continues his work on Grindea! Let’s take a look at this epic dash: