Work on the cutscenes continue on this week! Cutscenes are one of those things that take the longest to make, both in terms of programming and animation, and there’s sometimes not a lot to show for all the hours put into making them work – especially when they’re filled with so many end-game spoilers as these are (we are, after all, working on the very last bunch of cutscenes for the game). It’s difficult deciding where to draw the line for how much to show you guys on the blog. On one hand we really value your feedback and want to show you what we’re working on, on the other hand it kind of (literally) spoils certain surprises. Since these are the last bunch of cutscenes and show pretty much how the game ends, we’ve decided to not show much progress from these. Because of this, the blog posts have been pretty short as of late, and I hope you can forgive the lack of juicy art and progress videos. At least this journey is soon coming to an end, and you’ll be able to see all of the cutscenes in their full glory as you actually finish the game! :)

For now, here’s a couple of effects that won’t tell you too much about what’s going on story-wise:

Meanwhile, I can recap what’s been going on with the Visual Novel we started working on ages ago!

I’ve actually finished writing the outline and have let it rest for a while to make sure I catch any problems I didn’t see when first putting it together. The working title for the project is Tales of Grindea and as of now it’s a pretty short visual novel companion piece to Secrets of Grindea which explores the world through the eyes of a collector and a newly created sentient artefact. It’ll have six chapters, of which the first serves as an introduction to the world and characters and the last is the conclusion where your decisions throughout the story decide which ending you get. As I write this, I’m in the progress of writing the actual chapters, so wish me luck on that! :)