This week’s focus has been all about the smaller details that make the cutscenes right on point. Fires blowing out, candles falling, cracks appearing – all of those smaller things that individually may not seem like a lot but together make the difference between a cutscene that looks alright and one that looks great:
We’ve also started working on the credits (gosh, I can’t believe we’re actually at that point), how and when they will appear, what they should look like and so on. Though we’re only three people, and have had the help of just three more (our awsome music & sound designers), there’s a lot of names to include from those of you who supported us by buying the Snowbacca Tier. (Again, thank you so much for making it possible for us to make this game <3)
I’m not sure when, but in order to get the credits in order we are going to close that tier soon, so if you’re interested in getting your name in there, now’s the time :)
Hey Pixel Ferrets!
11 years later seems as good a time as any to drop back in, say hi and good luck for the last stretch!
Other fans have said it better than I could a couple weeks ago: you guys are awesome, deserve all the love and support and none of the toxic crap.
1K+ Steam games in the library and you’re still the game I look most forward to playing by far.
Standing on the shoulder of giants, through floods, epidemics and cats, you are delivering a soulful experience with gameplay and animations that actually improve on the classics, not a small feat!
To celebrate the incoming launch and the past 11+ years watching your progress weekly, I just bought a new Snowbacca Tier for each new family member added since November 2011… and we now have a 4-person co-op team at home!
Sorry for crowding the credits! ;p
Wish you a ton of much deserved success with the launch! <3