This week Teddy and Fred made a plan about doing a May crunch, in which they aim to make the Zhamla battle fully playable except for some final polish.
Teddy has since prototyped the transition from Dad’s battle Arena to Zhamla’s (exploded!) battle arena, inserted a healing sequence where the player needs to defeat the bracelet before doing damage to Zhamla himself, and also developed prototypes for the summon phase start and summon phase end.
We’ve also received some of the very last songs that will be added to the game, which definitely feels bittersweet.
Here’s a little sneak peek on some more Zhamla boss animations courtesy of Fred this week: