Gamex was a total blast! Watching people play was great as always (and a sober reminder that not everyone is as good at video games as our beta testers), and we were even lucky enough to meet some fans (and gain some new ones)! Thanks to everyone who showed up :)
This past week, we’ve been a bit all over the place, fixing some details we noticed people having trouble with at Gamex, sketching up some of the final charge skills, and so forth. The coming couple of weeks, we’re going to focus on getting everything done on the two new areas so we can finally patch that in and let our beta testers sink their teeth in it!
One of the major things we’ve worked on is updating the gamepad support to how the game has evolved. The game actually started out with proper gamepad support, but after some major changes to the gameplay it fell behind and needed an overhaul to catch up.
When playing with a keyboard, you assign hotkeys for your spells and use those. There are not quite as many buttons on a gamepad as there is on a keyboard though, so we needed a different solution than just mapping the skills to one button each. Instead, we use the left and right triggers to switch between skill sets. This way, the four buttons (A, B, X and Y on an Xbox-controller) effectively become twelve!
The screen above depicts the equipment screen when using a gamepad. Instead of two rows, the quickslots are now separated into three groups: no trigger, left trigger and right trigger. In the example, we’ve separated the potions to use its own group, accessed with the right trigger.
When holding down a trigger in game, the HUD changes accordingly. Below is a depiction on how it changes, based on the setup we had in the screenshot above. The order is Default (no trigger), Left Trigger, and Right Trigger.
The game will automatically detect what input method you’re currently using, and switch the GUI and help texts to match it. You can swap between gamepad and keyboard as you please!
To round things off, here’s a sneeze animation for the cowboy from last week (working bare chested has its drawbacks) as well as a few cards dropped from enemies in the Pumpkin Woods! From left to right: Jumpkin, Ghosty and Lantern Jack!
2 New Areas!
Charge Levels Past Silver!
Can’t wait for the next update!!! It’s been so long, but if you say a couple of weeks, I shall “patiently” wait, lol.
It really is looking awesome guys! Keep up the amazing work and I hope to try out all the new content you guys have talked about soon!