Hey all!

This week, we’ve added a couple of new floors to the Arcade Mode, based on the Flying Fortress. This has opened up some interesting enemy combinations, as well as challenges (such as perfect guard training and bullet hell dodging). Here’s a screen of an outside room on the 7th floor:

flyingfortress

Apart from that, we’re also trying out an updated way of showing damage numbers. We’ve gotten feedback from many testers that say it’s sometimes a bit difficult to see if you take damage during chaotic fighting because the damage numbers look the same regardless if they come from an enemy or a player.

To mitigate this, we’ve made the color of enemy damage white, and kept the player damage red. Since shield damage used to be gray, we’ve changed those to blue! It’s a bit weird at first when you’re used to the old system, but after a while it feels okay again :P

Fred has been getting into the holiday mood by continuing to animate the frosty friend! Below is a charged up version of the summon. Not as cute, but packs more of a punch!

IdleSnow2 MoveSnowLevel2

Howdy neighbor!