Are you tired of watching gifs and reading about new skills? Hopefully not, because here’s a skill super post about what we’ve cooked together over the past week!

First out of the gates is the revamped Spirit Slash, which has gone from a pure AoE spell to distributed targeting, and at the same time gone through a big visual makeover.

SpiritSlash_v2Click to view animated gif!

As you release the Spirit Slash, it will start picking targets around you, striking at enemies one after the other until the max number of slashes has been reached. If there’s only one target around, each consecutive strike will deal slightly less damage.

Due to its random and non-instant nature, it’s a bit trickier to use than regular AoE-attacks (like the Whirlslash or Ice Nova), but also fits into more situations. At close range, it can be used as a simple damage amplifier both to single and multiple targets, and when battling slow enemies it can even be used for kiting.

Then we have the new earth based skill Insect Swarm, which shockingly isn’t a type of lettuce, but a swarm of insects!

InsectsVsPillarMountainsClick on it, we dare you!

The Insect Swarm spell is a soft-summon, meaning they behave like a pet but for a limited time only, and they only consume energy rather than block it out completely. The other soft-summon in the game is the Plant spell, which we added way back!

When cast, an insect swarm will spawn from the tip of your hands, traveling straight forward. If it hits an enemy, it will swarm around it, dealing damage over time until the swarm dies off, or the enemy is defeated. If the swarm gets the last hit on a monster, it will revive a portion of its lost members, increasing its duration. When the targeted enemy dies, regardless who killed it, the swarm will move on to another target and continue dealing damage until the last insect has died off.

While the spell is easy to use and deals consistent damage (unless you miss completely), getting optimal results is a bit more tricky. Due to its self-healing mechanic on kills, you’ll get more damage out of targeting monsters with low health, making it suitable as a follow up after softening enemies up with something else.

Last off, we’ve implemented the Flame Thrower silver charge!


Unlike the regular version, which required you to stay put in order to complete the channel, silver charge lets you strafe around while casting, opening up for new and more efficient ways to use it.

If you just can’t get enough, here’s a VOD of a massive 8 hour stream Fred did, featuring mostly animation work but also some Arcade Mode gameplay.