First of all, thank you all for your support and awesome e-mails, helpful forum comments, and everything else related to our Steam Early Access launch last week! You guys have been amazing.

In terms of how the EA launch went, it was well over our expectations. We honestly didn’t think much was gonna happen, seeing as we did literally 0 PR for the launch, but apparently word of mouth (and Steam’s discovery features) are more powerful than we thought. Because of this there were a couple of hectic days where most of our time went into answering e-mails and solving new bugs, but thankfully (?!) most of that seems to have calmed down for now. :)

So, yesterday we patched the game (both Stable and Frontline) and added a bunch of bug fixes!

If you had issues with co-op before, chances are your problems have been solved now – or so we hope! We also added a bunch of new hairstyles that can be tried out at Francisco’s stand in Evergrind City or when you create a new character. We’ll update both builds at least once more before focusing on Frontline again for a while – if you’re a new player and are unsure of what I’m talking about, check out this thread on the forums to see the difference between Stable and Frontline beta, and how to change between them.

Some of you have noticed that the DRM-free version available through the Humble widgets and on the Humble Store is outdated (same goes for the Demo download through our site). We’ll update both of those once we’ve patched the Stable one last time in the coming week(s)! In the meanwhile, if you’re looking to play the Demo, know that a more recent version can be downloaded through Steam (there’s a button which says ‘Download Demo’ right next to the ‘Early Access Game’-box).

Now, we’ll continue to work on the next part of the Story Mode! Vilya is of course already working on backgrounds for the next temple, some which can be seen here:

LeftHouse F2
LeftHouse F2 - Present
Barracks F2

I think we’ll leave it at that for this week, tune in next Monday for more updates on our progress! And again, thank you all for your support :)