First of all, thank you all for your comments on last week’s blog post, where we asked about how to make it easier to understand the gold points! It seems like you guys are more or less as divided as we are, so we’ll keep thinking about that for a while longer.. :)

Now, on to this week’s post!

Last week we made an interesting decision! Many have asked us for a way to buy back items sold by mistake, and we’ve thought about how and where to add it. We figured, in the end, that we’d turn the shady merchant of Evergrind City into a “buy back” feature, rather than an accessory shop, and let the actual Accessory Shop have its own building, like the rest of the shops! As such, Vilya got to work to create the assets needed.

First up, we needed to decide on the perfect location. And which would be better than the closed off house next to the Blacksmith:

00 - Location

Next up, the building needed a sign, to fit in with the rest of shops! Here’s Vilya’s step-by-step of making it, as well as what it looks like on top of the building:

00a - Sign

01 - AccessoryShop

Now that we have the exterior, we need to create the interior as well, where you’ll actually buy stuff:


02 - AccessoryInterior

Finally, no shop is complete without it’s shopkeeper, right? And here she is:


03 - AccessoryGirl

Now, there are no animations from Fred this week, and that’s because in order to speed things up, he’s making placeholder animations rather than rendering them all to completion one by one. This way, he can make many more sketches & half-finished animations to give to Teddy, who in turn can start working on the cutscene using these placeholders instead of having to wait until every single animation is done! Afterwards, Fred can clean them up and Teddy will just replace the image source!

Pretty nifty, if you ask me. Of course, it also means no animations to show here for a while, as posting half-finished things has had a tendency to confuse people who believe it’s actually the finished thing. Hang in there for now!