Another week rushes by!
This week we (especially Fred) spent a lot of time spicing up the combat by adding new and improved effects to just about everything! To show you what it looks like, we prepared a video with commentary from our animator himself, Fred:
In the meanwhile, Vilya has spent her days reworking the dirt tiles from last week, fiddling around with the background layers of our mountain area – people requested blur, and we’ll try it out!
She has also been improving on the portraits a bit more, and yet another sneak peek is available here (click to view full size):
Who is that rude fellow?! He will be one of the frequently recurring characters of Grindea, but you’ll have to play the game to find out more than that! ;)
If when playing you play with ambition
there will most likely be repetition,
and while I don’t mind
some old fashioned grind,
I love to have fun on my mission!
[*Pixel Ferrets does not guarantee that it is, in fact, a limerick. While the visuals are sweet in general, the combat was missing some sort of flair! To rectify this horrible injustice, Teddy joined Fred in a glorious, effect filled crusade!]
Next week: We start working on a new zone and bringing the game’s first act together!