The first Tai Ming zone was released on Frontline this weekend! Wohoo!
If you don’t know what Frontline is, here’s a forum post explaining what the two beta versions are, and how to swap between them on Steam.
Last week was all about getting stuff ready for this patch, so here’s a quick recap of the most important things:
First up, we changed the Plantae Hostilis’ (or the cute little moss-enemy) attack a bit. In previous iterations the flowers it launched exploded on impact (with the ground), but since then we reworked it a little.
Basically we had two options that we tried out, one where the flowers took root and grew large, only to stay on the playfield for a while before exploding. Running into them would trigger the explosion as well, so you had to care where you stepped.
The second option was more or less a mix of the old version and the version mentioned above. The flowers would grow large before exploding after only a short while:
We thought this version was the better one, in the end, since it made sure you really saw where the explosion would take place clearly (it was a bit of an issue with the old version, where they just exploded upon landing), while not filling the area with more things to avoid.
There were a bunch of new characters to be made as well, so Vilya has been on portrait duty:
And let’s not forget, a new addition to some of Zhamla’s portraits:
We’ve already received a ton of great feedback, which has given us food for thought! Overall you guys seem to like the area, which we are incredibly happy about! There are some minor things we’d like to change for clarity’s sake though, and a few bugs that need to be straightened out. The usual stuff! That’s what we’ll be focusing on in the upcoming week, likely :)
Meanwhile, enjoy these animations made by Fred: