Time for the second part of the Mess hall, making all of those tables! I’ll be using a bunch of old tables as a base and make them look a bit worse for wear and edit the colors around a bit. In the end, they will be decorated with stuff and ghosts will be dining by them on chairs as well, but one step at a time!
The room where it’s at now:
So, as you know we’ve been talking quite a bit about a strange and creepy version of Startington that you’ll visit during your stay in the ghost ship. This place will feature strange visions of things that have happened or things related to the game in a set challenges with a keyword each.
The first one we’ve prototyped is for ‘expectations’, and will deal with the expectations you put on yourself and that other might have on you, and it takes the shape of a rather strange perfect guard challenge hosted by your dad!
Here’s a first sneak peek:
Kind of strange, huh? Well, it will get even stranger, believe us! This is just the first step of the journey…
Second part of the mess hall! In this part we’ll be decorating the place, adding some plates and whatnot to give the room a feel of actually being a place where people might come to eat.
First though, gotta make this uhm.. trolley thing? That you’ll need to push around a bit to get to the other end of the room:
And now, all about decorating:
We still need to keep the tables somewhat empty so you can move around on them easily on your way to the kitchen, so we haven’t gone too overboard with the decorations. Right now it’s kind of hard to tell that they’re floating as well, but that will be solved with shadows on the floor once they’re in the game. Here’s what it looks like for now though:
Next room we’ll focus on is the boss room! We want to make this room quickly to test out the boss battle in its actual setting, so I had to take a break from the other stuff to start working on it instead. Since we had a basic prototype up and running I already know approximately where everything should be in terms of distances and colliders, so all I gotta do is make sure I follow the sketch version:
And now, time to make the spirit world version of the boss room! Again pretty straight forward stuff, just gotta transform the place into a more spooky version of itself:
Finished version for now, ready to be implemented and tested with the boss battle: