Remember this room from last week= One of the doors that lead out of this room will be hidden until you complete the puzzle, so to hide it and give the room a bit more character I’ve been making a couple of shelves and decorations for them!
Once you complete the puzzle, the shelf on the right will slide across the floor and reveal the door behind it!
The next step is of course to ghostify the world, something we’ve been doing for a lot of rooms by now, so the process is pretty straight forward:
Next up, there’s the room that’s waiting inside the one we just finished. This is a room with some maps and notes, and also a key that will lead you to the next floor!
And the next step – of course! More ghostifying! This spirit world version is much like the other spirit world version rooms across the ship, bringing in the snake, spiders and bones:
Another thing we’ve been working on lately is a special encounter / mini boss type of deal featuring…. a fridge! Previously, we talked about the kitchen area of the ship being a bullet hell challenge, but seeing as the boss already uses a lot of bullet hell mechanics we thought we’d spice things up a bit by doing something slightly different.
So what you see below is a prototype of this battle, using the good old living puzzle block as a base (when it’s finished it’ll be an actual fridge, rest assured):
So basically, the idea here is that it jumps around in the kitchen, where some fires spring up from vents in the floor (a normal feature for every decent kitchen, right?) and your goal is to make it land on the fire as it appears, so the flames will damage it. In this first prototype, we used shockwaves as the thing that damages the player, but since it’s a fridge, what we want from it is something closer to this:
Ice attacks! We’re already quite satisfied with this encounter as it is right now, so all we gotta do now is give it some proper graphics.