Finally, we’ve all completely moved on to Tai Ming!
Vilya continues working on the backgrounds, ending the from-past-to-present transformation of the first map by ruining the exit to the next level:
After that was done, a bunch of small fixes and changes were made:
And now, we can finally start adding all the props to the editor so it’s easier to add them and their colliders to the upcoming maps:
Meanwhile, Fred is creating a ton of NPCs for the village:
…and Teddy is prototyping the first boss! How exciting is that?! We’ll take a look at how that works in next week’s recap! See you then :D