A big hug to everyone who’s subscribed to us on Facebook, Twitter and other places! Having people show interest in what you’re doing is a great morale boost.

Let’s celebrate with a recap of the past week!

Fred has made some sweet animations for our first miniboss: a familiar looking, female bandit leader! She’s no behemoth but she might still prove a challenge to the inexperienced adventurer.

Meanwhile, Vilya has started building houses for the main city while battling a terrible cold. The buildings below are common residencies – the shops and other special houses will have huge signs on the roof implying what use they have.

Here’s the sketch she used as reference:

And here’s the end result (still to be tweaked):

The city is going to be fairly big, featuring about 15 buildings (including a smithy, an alchemist store, a hat store, a café and more), a market and the grand Colosseum!

In the coding department, a recoloring shader was made to make the creation of new clothing colors easier. First, a tool turns every spritesheet into a Na’vi, and in-game the shader will recolor it.

This makes it possible to change the colors of individual pieces of clothing separately on the fly, without any additional asset loading.

Next time: The miniboss will be put into the game, and the citybuilding will continue! Maybe we’ll see some NPCs?!

Hello and welcome! This is Secrets of Grindea’s brand new devblog. Here the progress we make will be recorded as the game makes its way to release. As you may have seen or read already, Secrets of Grindea is a 4 player co-op RPG in pixel graphics meant as a tribute (and perhaps parody) of the old SNES games, but with modern features (see the main page for more information).

After this update we’ll try to make a new post every Friday with a list of what we have made and how things are progressing in general with the game. We’ll also include a forecast of what’s next to be done! If you have any questions or comments, please leave a comment below or contact us through one of the communitites: Facebook, Twitter or Google+ :)

(Also, in case you didn’t see it already, we recorded a video of the co-op in our latest area here.)

Next Time: Graphically creating the next area, making a recoloring shader, the first boss?!